Tetris Couldn't Win at The Game Awards — A New Category Could Fix That

Whenever a major prize-giving event draws close, one notices a demand for the addition fresh award types to recognize unsung work and delight the passions of fans dedicated to specific genres.

A fellow writer previously argued for a horror game category. That would rule. The same goes for tabletop games, this being someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, I possess a compelling case for why my demand remains most pressing above others. Here's the proposal: There should be a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; opinions vary greatly, and typically spark debates and end in fuzzy definitions. There’s a reason cinema institutions steer clear of genre categories. Yet it remains an essential concession in the world of interactive entertainment, which are so diverse they hardly constitute as a single art form.

To recognize the complete range of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies presently include genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types effectively encompass many game types, allowing placement accommodating various experiences.

Different situation exists for brain-teasing titles. No suitable classification appears to put them. Examine these examples from outstanding current releases, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist outstanding logic titles released every year without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • One classic puzzle game received no recognition for anything in 2014
  • Another imaginative release was excluded in 2019
  • A beloved organization game got ignored recently
  • Limited numbers of puzzle games barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, however the design of the puzzle game carries substantial weight. Iconic mobile puzzle games rank among the most-played games in the world maintaining this status for many years.

The iconic tile-matching title competes with popular creative games competing to become most purchased experience; it additionally competes as greatest title ever. Puzzle games are foundational to the art of video games, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude many worthy titles.

Restating the point, these include experiences without proper classification during prominent ceremonies. Brain-teaser creators are working at the hard edge game development, producing among the purest expressions within interactive entertainment. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting decades.

Whitney Gonzalez
Whitney Gonzalez

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and consumer electronics.